
i can understand, when a peaceful nation hates me, because it wants to grow and it thinks i grabbed its land. an option when starting game to set, whether those ai-nations more tend to peace or war would be nice, too. so at least it would be nice to have more transparency on why a specific nation has as much ai_love to me it has. is it just because i'm too powerful? maybe i built a wonder they desperately wanted to build? or i made a kind treaty with another nation they hate? or another nation tries to make them hate me? often i really don't get it - which is frustrating. anyway, often i don't even get why ai_love (see. if they don't, close cultural relations should probably make diplomacy even more complicated. at least, if both nations don't cancel pacts and behave peaceful (at least for some centuries). for example, trade routes with a foreign nation, migration, close borders, switching cities should somehow make it more easy to have diplomatic trade. all in all i would like to have some additional concept of cultural influence and entanglement that would influence diplomatic trade and bribary. if you won't know the exact amount of gold of that nation (see 5), it could be quite difficult to hit that 75 %.

75 % of the gold for an advanced tech maybe, but not 100 %.

selling advanced techs can give you every piece of gold of another nation. the other way around: it should be more costly for me to get a map with many unknown tiles and/or nations than one with only few unknown tiles/nations. i would like the ai to value every piece of map it could get knowledge about, making it more desirable to get my map the more unknown tiles it reveals and the more unknown nations it includes - probably multiplied by some factor depending on how desirable map knowledge is for that specific nation (maybe by nature of that nation and/or by social-economic state of that nation). even if i know quite the whole map and encounter some small nation at the end of the world, it won't care too much about my map. for example, while i always like to have the map of those other nations, they don't seem to care at all about mine. so it would be nice to have an option when starting a game, making it possible to have those informations only if there is an embassy.Ħ) the whole concept of diplomacy could be improved, it seems to me. good to know, but not very natural to have that knowledge. same with diplomatic states: even with no emassy you can know the diplomacy state of another nation even to a nation not known at all by the player. but it's not quite natural knowing such things about foreign nations - unless having an embassy, maybe. and of course, diplomatic proposals are limited to the amount of gold owned by a nation. that's probably a hint for players, telling them how poor or rich they are.

therefore i would appreciate, if there were additional columns in the nations report: a column with the amount of gold owned by a nation and two columns with yes/no/not known, if i have at least one tech that nation hasn't et vice versa.ĥ) as far as i can see, the amount of gold owned by a nation is always known, if there already had been contact. selling techs to other nations can make you a lot of money, especially when playing with dozens of them.

therefore it would be nice to have another report giving a table with each nation in rows as well as columns and all of the diplomatic states in cells (if known by player).Ĥ) i'm quite always going for tech leadership. i would like it better if it was on the right of the screen or, probably preferable, if the game just displays it the way it was displayed the last time before saving or closing tech tree.ģ) when playing with lots of nations, it's really hard to keep track of the diplomatic states of all those nations to each other. especially for new players who haven't figured it out.Ģ) when loading a saved game or probably just when opening anew tech tree, the most advanced tech known is at the left of the screen. and only single player mode.ġ) when adding a settler to some already existing city, the new citizen won't be assigned to work the way new born citizens or the first founding citizen are. but maybe and hopefully my suggestions help making freeciv even better. so i'm sorry, if i repeat stuff you already have an eye on. I had some look at the wiki and this forum, but i'm far from understanding what is or has been going on in the community and what has already been discussed or proposed or is being worked at.
